Information for

sCHools + Educators

The study will identify links between screen use relating to videogaming and the effects on teens’ health, wellbeing, cognition, social skills and learning.  

The project is supported by the NSW Department of Education Screen Use and Addiction Research Fund, and led by researchers from the University of Wollongong, Queensland University of Technology, University of Queensland, and University of Victoria (Canada). We are seeking high schools in NSW to be involved in this study of videogame play of teens aged 14-16. 

If your school is interested in being involved, there are two parts to the study.   

1 complete 3 Surveys at School 

  • Students will be invited to take part in three surveys at school over a three-month period. These will ask very similar questions in each survey and will track student responses over time. Students will receive an invitation to retake the surveys at the beginning of Term 1 and Term 2, 2026. 

  • Each survey takes about 30–35 minutes.

  • Students will answer questions about their gaming habits, health, and wellbeing.  

2 students volunteer to take part in an interview 

  • We are also keen to talk to teens about their videogaming. Students can volunteer at the end of the survey to be contacted for an interview.  

  • A 1-hour chat with a researcher (online or in person) scheduled at school during school time.

  • They’ll talk about their gaming experiences—what’s fun, what’s tricky, and how it affects their day-to-day life.

  • The interview is audio-recorded, and you can review your responses afterwards.

QUESTIONS

IS YOUR SCHOOL INTERESTED IN SUPPORTING THIS RESEARCH?